In envisioning a prototype for my project, I imagined a map of the different paths a user may take the experience. Starting in the middle top, the user is given a choice to go left to learn about the history of the Air Jordan’s or go right to make their own Air Jordan’s. The more I went through this, the more it felt like a shopping website. But, I think that might be okay? If my project explores the intersection of commerce and community as my abstract suggests, the feeling of navigating a commerce-like website might help to answer those questions.
This prototype is definitely small, but most pages will function the same. Once on the customization page, users can cycle between color changes, style changes, etc., and all of them will look the same with the switchers on the right. Both the “Released Versions” and the “Community Drops” sections will function as a grid where users can scroll and see a collection of shoes, with the ability to click on one and view it in detail and even continue on to customize it further themselves.
On the history side, I’m envisioning one long swipe up that tells the story in one screen space at a time. The story starts and the user swipes up, fading to a new screen full of information that takes the user through the history of the Air Jordans. Of course, at any point they would be able to turn back to the home page.